Though locking Quest 1 out of some social VR options seemingly because the hardware isn’t powerful enough to drive their next generation avatars still looks like looks over substance. Hopefully the success of “ugly, but engaging” apps like Gorilla Tag will make Meta reconsider their approach, not only regarding which games we see on the Quest store, but also when considering which features users actually want in Horizon Workroom. Meta’s focus on appearance over substance may help with the initial WOW factor, but may also contribute to a lot of people dropping out again when the experiences don’t match the look. Today Golf 5 eClub has about ten times the ratings on the store compared to exVRience Golf Club thanks to being visible on the official store, but Golf+ that started around the same time as a immediately well received, decent looking driving range simulator and only later expanded to include full courses now has ten times the ratings of Golf 5 eClub, about 1/3rd more than even Walkabout Mini Golf. Game play wise these two were the first two Golf games/simulators offering a full course. This led to games like Golf 5 eClub being pretty, but heavily criticized for incorrect physics on launch, while the older and uglier, but highly praised exVRience Golf Club was only allowed on App Lab. A core criterium for Quest apps seems to have been that they made the Quest look like it was able to graphically punch above its weight class, most likely to deflect criticism in comparison to PCVR with lots more available GPU power. While the success of a simple game like Gorilla Tag must annoy many VR enthusiasts looking for longer, more immersive experiences, it at the same time devaluates Meta’s policy of preferring a polished look over actual game play for games they let onto the official store. Therein lies Gorilla Tag’s monetization strategy, as in-app purchases include a range of cosmetic items such as hats, glasses, and seasonal items like Santa beards and candy canes. It is free-to-play on Quest-its biggest platform-although a paid Steam Early Access version is available as well for PC VR headsets, costing $20, which comes along with an equal value of its in-game currency, shiny rocks. On Christmas, which is when Meta typically sees a big influx of users, over 760,000 users played Gorilla Tag. Mini-games are simple and can be played in grilla tag free questions Gorilla Tag Quest App Lab Game WebTo download and install Gorilla Tag on PC. Having initially launched on App Lab in March 2021 and later released on the official Quest Store this past December, devs behind the free-to-play game say it’s managed to reach a peak monthly active user count of 2.3 million now. Speaking to VentureBeat, developer Another Axiom has reported that its gorilla-themed game has not only brought it home big with $26 million from in-app purchases, but it’s also attracted a larger glut of players than previously reported. Now, the indie team behind Quest’s most popular game revealed they’ve generated over $26 million with Gorilla Tag. Its primate-centric locomotion style and infectious game of tag has vaulted it into the top spot as the most-rated game on the Quest Store, surpassing even the Meta-owned rhythm game Beat Saber.
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